Tuesday, April 24, 2007

Identifying a Cheater in Household Games

article by Texas Holdem Poker

First off, if you are playing against a true "mechanic", you're doomed. True card handlers' illegal movements are invisible to any but the trained eye, and you need to have been a part of this craft before you can identify it. Many kitchen table gamblers sometimes choose to falsify a deck of cards because of the glorified image of a "mechanic". They can deceive anyone who isn't looking and that makes them feel like a master trickster. Mastering the art of card handling is like a full-time job that has a training period of decades, though. That devotion is not something that appeals to everyone. Most cheaters depend upon some very, very basic moves that are easy to spot. Below are some basic things to look out for...



Holding-Out
This involves keep a card in your sleeve, on your lap, or anywhere that it isn't visible to other players. The card is acquired from a previous game by throwing one card directly into the muck and keeping the other one. This gives the cheating player an extra card to swap with either of his existing pocket cards. The best defense is to watch a player who keeps his pocket cards under the table, and count the deck in between games.

False Shuffles
If one knows the top or bottom card of the deck, it's not too difficult to shuffle a deck so that either or both of those cards stays at the top or bottom, while mixing up the cards in between. The easiest two types of shuffles that can be used to set the top/bottom card are the riffle shuffle (or dovetail shuffle) and the overhand shuffle. Cheaters will use these shuffles in combination, along with some false dealing to give any player certain cards. A simple way to prevent it is to make sure that another party cuts the deck before the deal. This will still give the dealer only the slight advantage of approximately knowing where the card(s) are in the deck, but this usually isn't a large enough advantage to amount to anything. After the set deck is cut, the dealer also has the advantage of knowing that the former top card of the deck is directly beneath the former bottom card after the cut. That's why we have burn cards.

Riffle Shuffle
A riffle shuffle is when one cuts a deck in twain and flutters the two sections together by applying pressure to the back of the cards while pulling up on the front with your thumb. The thumbs simultaneously release the pressure to make the cards flutter together. Then the two sections are pushed together. The way to cheat, to put it simply (because it is), is to note which half of the deck was the bottom half and which was the top half after you cut it. A handler will make sure the bottom half releases first, putting the bottom card on the bottom. One can also make the bottom half stop fluttering before the top half to make sure the top card stays on top.

Overhand Shuffle
This is the most common type of shuffling. It is when the shuffler holds the entire deck in one hand and throws or pulls part of the top of the deck into the other hand. This is done several times till the deck is completely in the opposite hand. The way to cheat involves a "transfer". In this case, the cheater will be putting the top card on the bottom of the deck, or vice versa, or both. With the first motion, they will pull away only the top card, and make sure that the rest of the cards fall on top of that card, putting the top card on the bottom. With the last few pulls, they will make sure to minimize the cards in a manner so that only the bottom card of the deck remains in the original hand. Then they'll simply throw that card (previously the bottom card) on top of the deck (now the top card).

False Deals
This is a deal where a card besides the top card is dealt. It takes a lot of practice to make it look clean and convincing, though. By practicing these deals yourself for a while, you'll become familiar with the difficulties of doing them. This will make a false deal stand out when you watch a potential cheater deal cards. We'll discuss two types, the bottom deal and the second deal.

Bottom Deal
This is the most prized trick of a gambler. It is simply dealing the bottom card of a deck instead of the top one. The term "Mechanic's Grip" refers to the particular way a deck is held when performing the bottom deal. That's when the left hand holds the left side of the deck between the heel of the hand and the tip of the second finger. The left thumb pushes out the top card in an attempt to disguise the trick deal, while the right hand makes the motions to toss out the bottom card. There are two good indicators that a card handler might be dealing from the bottom. One is that some bottom dealers use a swaying vertical motion to try and cover up the fake deal. The other is that the act of releasing the bottom card can give off a particular snapping sound. If you see or hear one of those indicators, start watching the dealer very closely.

Second Deal
This is usually used when the dealer wants to give himself the top card, so he deals the second card in the deck out to everyone else so as to not lose it. Since this requires the dealer to pull off several second deals in a row, it is not as desirable as the bottom deal. There are several ways to do it, but all of them use a telltale rocking motion with both hands to help disguise the act. Watch for it.

All of the above things are pretty basic. In fact, the false shuffles described above are so easy that even an untrained card handler could pull them off if nobody was really watching (check out this false shuffling video for a video of a non-professional doing exactly that). Always keep in mind the following rules of defense against cheating...

1. Watch the dealer habitually, just as you should be ritualistically watching players when they look at their hole cards. Make sure to watch the hands more than the cards.
2. Anyone who can do card tricks has the potential to do them in a game while dealing. If a card handler shows off some fancy tricks with the deck at any point (which they usually can't resist), then look out!
3. If a player consistently gets great hands when they deal, alarm bells should be going off in your head. Don't label a player with good luck as a cheater immediately though. Watch them. I can't say that enough

Monday, April 23, 2007

Playing Short Handed Texas Hold'em

poker article by Jonny Vincent

We've all seen it a hundred times. That annoying player who, whenever the game gets short-handed, turns into what appears to be a maniac. He's betting, he's raising, he's re-raising - and completely dominating the game. To the beginner, or to those inexperienced in short-handed play, he appears to have no idea of how to play. You wonder, 'What's he doing raising with K7 offsuit - he must have no idea!' But yet he wins - and wins well. What's his secret then?

The secret lies in one word: aggression. The short-handed player must - absolutely must - be able to play a solid aggressive game. Whilst you can do well playing passively in a full ring game, where others do the betting for you, when the game gets short-handed (five or less runners), you must be able to change your playing style and be able to bet aggressively hands you wouldn't even have considered playing in a full game. Unfortunately, if you don't, the aggressive players will run roughshod over you, controlling the betting to their advantage, and you will find your stack diminishing rapidly.

This is often bad news to poker players, as it takes them out of their comfort zone. However, it is also exciting, fun, full of action and - if one develops and hones the unique skills of short-handed play - can be extremely rewarding. Short-handed games have more variance, which means they have more risk - but with increased risks, come increased rewards.



Playing aggressively encompasses more than simply betting or raising more than you would in a full ring game. It's about knowing when you have the best hand (remember, in short-handed play, you must lower both your starting hand requirements and the hands you would take to a showdown) - and about taking advantage of those who play too conservatively. You want - through your aggressive betting - to make these people fold at incorrect times and, in doing so, incorrectly give up their equity in the pot. Roughly two out of three times, the flop won't even give you a pair. The skilled aggressive player realises this, and takes advantage of players who don't. Skilled aggressive players also know how to determine whether they are in front of their opponents, and thus when to speed up and slow down in their betting.

Russ Georgiev, one of the most skilled short-handed players I have ever had the opportunity to converse with, once gave me this piece of advice:

"Realize that anyone that waits for a hand in a short-handed situation will lose many blinds while waiting. Also, when they get involved in betting, the opposition will know they have something and will be waiting to check-raise them and trap them, or let them win the minimum. Short-handed players that win bet their own hands, they don't bet yours. You have to learn to do this yourself. The object of the game is to get the money called when you have the best of it and have free cards given to you with the worse of it. Short-handed is not a game for callers."

"Not having the opposition able to read your style is the difference between winning and losing. The key is being able to have so many different styles that the opposition doesn't know how to combat it. All shorthanded players are aggressive. But in a horse race, the speed of the speed is the one to fear. However, do you always want to be the speed, if the pace of the game is fast enough? The answer is no. The name of the game is knowing how to bet to get the most information about a players hand. Sometimes it is best to lay off the pace and punish him in the last quarter of a mile, meaning the river."

The kinds of skills Russ is talking about here can only come with practice. I can't tell you to raise with K9o from late position without knowing the texture of the game, and the styles of your opponents. Knowing when to raise, which hands to start with and which hands to stay with is something only you can learn with time. The trick to starting out is to not underestimate your hands. Simply start betting, raising and check-raising more, even occasionally when you have nothing. Don't take it too far, especially when you're just starting out, but take yourself out of your comfort zone - you might be surprised at how much fun you have whilst you are learning. And you also might be surprised at how quickly you do, indeed, learn.

If you have had any experience in short-handed play, you will already be starting to comprehend the point's I am trying make here, if not yet understanding them fully. If you don't, that's ok. As I stated before, it takes time and plenty of practice to hone your skills. I like to think I know what I'm doing in a short-handed game, but the more I play, the more I realise how many talented players there are out there and how much better I can, and must, become - it just takes dedication, hard work and confidence in yourself. Just between you and me, really excellent short-handed players absolutely carve me up. I can't compete with them!

Monday, April 02, 2007

Games of Poker: HORSE Tournaments

article by Nicole Gordon

Within the last year, H.O.R.S.E. tournaments have exploded in popularity, both live and online. The World Series of Poker added $2,500 and $5,000 buy-in H.O.R.S.E. events to their 2007 schedule in addition to the return of the $50K H.O.R.S.E. World Championship that debuted last summer to much success. $1,000 buy-in H.O.R.S.E. tourneys were spread at nearly every stop on the WSOP Circuit tour this year, and top online rooms Full Tilt and Poker Stars offer over a dozen daily H.O.R.S.E. tournaments and multi-table satellites between them. Standing for Hold'em, Omaha 8 or better, Razz, Stud, and Stud 8 or better, H.O.R.S.E. is a true test of poker skill as it requires players to excel at multiple poker games in order to be successful.

Basic Strategy



The first step in becoming a successful H.O.R.S.E. player is to evaluate your own strengths and weaknesses when it comes to the five different games. In today's poker climate, players will tend to have the most experience with hold'em and the least experience with the three stud games. In the early stages of play it's important to identify which games the players at your table are uncomfortable with and adjust accordingly. Are they folding their way through Omaha 8? Limp-calling too many pots in razz with weak hands? Can I steal relatively easily against their bring-in from late position in stud? These are the tools you'll need to survive the later rounds of the tournament when the blinds and antes are higher. Conversely, remember that the stronger players at your table will be taking the same kind of notes on you. Also, pay close attention to when the stud games change.

H: Hold em:
Many players will come out fast and immediately start raising pots in the first hold'em round. Typically these are the ones that are looking to get some chips in their best game so they can fold their way through their weaker ones. Pots in that first hold'em level will often be large and multi-way relative to the blinds. Of course if you flop a big hand or a big draw early, by all means, take advantage of the situation, but don't go to war against three guys with one pair just because it's limit and it's early. Save those chips... you're going to need them.

O: Omaha 8:
Omaha 8 or better is a game of playing starting hands that have a lot of potential to develop into the nuts. Look to hit a flop hard or aggressively play a big combination draw with outs to scoop both halves of the pot. There's no reason to get fancy this early. Watch for weaker opponents without much O8 experience hitchhiking along for the ride on hands with only one-way draws– they're the ones who are going to pay you off in a big way later on.

R: Razz:
Though the very mention of razz induces nausea in many a poker player, it is perhaps the most straight-forward game in the H.O.R.S.E. lineup and should be played in the same manner. Start with three cards below an eight, keep track of which low cards have been folded, and let your up-cards do the talking. If you have the best hand or the best draw, bet. If you brick and your opponent catches good, fold. Again, don't get fancy in these early rounds–just focus on accumulating chips. The first round of razz is also a good spot in the tournament to start some serious stealing. Don't forget the power of position and a low up-card even if the two you have in the hole leave something to be desired.

S: Stud:
Again, this is a round where players need to recognize their steal opportunities. The low card brings in the action in stud high, so if it's folded to you and you're sitting on a king up with a ten behind you and a 4 stuck with the bring-in, raise away. Play a good, solid game on this round and the next (stud 8). Accumulate, accumulate, accumulate. Because after that, things are going to get a little funky.

E: Stud 8:
Due to its position in the lineup, this game always comes around well into the tournament and some players will be approaching short-stack status by the time the first stud 8 round hits. Hitting the stud 8 round is also a signal that the game is about to change from the low-volatility of a split-pot game with an ante back to the high cost per round and quick pace of limit hold'em. If a player hasn't yet added significantly to his stack, this is pretty much the last level he can wait to hit a big hand.

Practice your weaker games at low limits, then think about giving a tournament a whirl. I can personally recommend the $24+2 $4,000 Guarantees that run each night on Full Tilt and the $11 H.O.R.S.E. MTTs on Poker Stars as great places to start.